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Specializations & Ship Positions

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Specializations & Ship Positions Empty Specializations & Ship Positions

Post by Ducky Wed Jun 12, 2013 3:59 am

Crew

The crew manages the ship at large in many different ways. It is the largest department on the ship while not being one at all by definition. At the lower end of the hierarchy there are the assistants who can be found anywhere on the ship helping others accomplish tasks and on the higher end there are officers in charge of the ship's systems. This division also contains the military arm of the ship.

History and reception

The crew members of the ship are often described as having a "good paying, do nothing job," and that couldn't be any closer to the facts. However, crew members that take the initiative to go above and beyond the job description of "exhibition accompaniment" are revered by their shipmates if they are successful in creating a positive and thriving environment on board. Those with jobs above the entry level assistant position receive significantly more respect, however.

Responsibilities and rights

Depending on the particular job a crew member has, their responsibilities and rights can vary greatly. Assistants are responsible for nothing, but don't have any extra rights. Both fields become greater as one climbs the career ladder, meaning the higher one ascends, the more work they have to do, but they are also rewarded with a greater level of access to the ship's facilities.

An assistant is eventually promoted to a field of their choosing. There are data workers who help store the findings of the exhibition and work alongside the scientific department to decode or encrypt it if necessary, technical specialists that calibrate the ship's AI and systems for optimum efficiency, damage control officers who watch the ship's shields and structural power during combat, engineers and developers who repair or upgrade the ship's systems with the help of the technical specialists, and many other career openings that an assistant can choose from if they don't simply decide to migrate to another division.

At the highest level there is the ship's captain who manages the ship as a whole with help from his advisors. There are many systems on the ship- weapons and defenses, life support, navigations and sensors, communications, and so on, all of which are manned by crew members and assisted by technical specialists that are capable of providing support and AI that are capable of autopiloting their job for them.

Entry level training

To enter the general crew, one requires nothing, but to advance, one requires training relevant to the position they hope to gain, and depending on the job tree they choose, it might require a little or a lot, and it depends on their reputation with the department they wish to join as well; no matter how well trained someone is, it's unlikely the scientific division will accept a transferee if they used its supplies to detonate a restroom toilet as a prank in the past.

Kit options

Assistants don't carry weapons on the ship and most of the rest of the crew don't, but unlike most other departments, most have the option of carrying a pistol on the ship. Officers carry polymer batons or stun-guns depending on preference. On combat operations, they may carry a PDW if they are deployed at all. Combat engineers that are a part of this division have been known to carry shotguns instead for their utility or carbines for their well-rounded performance. The military arm of the ship carries a diverse array of weapons, from marksman rifles to submachine guns, all depending on their preference and what the mission requires.

Shift

The shift of the general crew varies. Assistants are almost always on duty but don't have very intensive work to do. The military arm of the ship mostly spends their time idle or training and are only truly at leisure for a few hours at the end of their day. Engineers are constantly maintaining the ship with a ten hour workday, but choose their hours.




Medical

Whether it is the risk of slow death by infection or a quick one by overwhelming combat trauma, the medical division has the tools and experience to cater to most wounds the ship's crew expect to encounter on their journey. There are many different styles of the medical career on board the ship, from combat medic, to doctor, to surgeon, to nurse, and more.

History and reception

Those in the medical division are often lauded as heroes, as they have saved many lives, not only on this ship's particular mission, but also in the history of humans. Having dedicated their lives to training to be able to help others get through periods of extensive pain, overcome life-threatening diseases, and save them from dying to injuries of any kind, most of the crew can understand that the medical department's staff is entirely worthy of their praise.

Responsibilities and rights

Saving lives might not be a daily job for a doctor on a ship with only a hundred or so people on it, but for those on the mission that need prescription to function, having the medical division around is invaluable. This department has all of the ship's medical equipment in one convenient space and around 90% of the supplies as well, the rest being in storage or emergency containers. When it comes to their business, they outrank all others on the ship by a noticeable margin. Otherwise, they are equal with the rest of the crew.

Entry level training

Some are, of course, simply assistants with a common course on first aid and CPR, while others hang their medical doctorates up with pride. There have been few accidents that led back to a doctor's error on the mission thus far; none were particularly life threatening, and all were either correctable or the effects were able to be ignored. This can be attributed to the fact that most of the medical staff on the ship has a trustworthy amount of experience and are required to have an associate's degree in a medical field unless they are assistants.

Kit options

Medical staff don't carry weapons on the ship, but in times of danger, are issued protective gear and counter-offensive kit, depending on their role within the department. If they are combat medics and thus have combat training, they will probably make use of a PDW unless they have less fighting experience and prefer to use a handgun for its unmistakeable simplicity. During deployments, combat medics function with the rest of the unit but are only permitted to carry PDWs to save weight and space on medical equipment.

Shift

The medbay is always manned around the clock as it is one of the ship's necessary facilities in case of emergency. The length of the shift varies from worker to worker; assistants work around six hours, nurses and doctors eight. Surgeons and combat medics are purely emergency staff and only enter the medbay when on call or acting as assistants. There is a 30 to 40 minute lunch break cut out of the job's hours.




Services

As an army marches on its stomach, so does a lone spaceship depend on its cooks to keep its crew fed and its janitors to keep its floors cleanly; simple jobs as they may be, not everyone wants to do them with their free time, and this division exists entirely to keep the ship's human functions as efficient as possible.

History and reception

The services department has always been held in a good regard by the rest of the ship's crew. While everyone is capable of cooking for themselves, it's that much more convenient to be able to simply order it while completing a task and have it ready and waiting the moment said task has been completed. As well, there's nothing quite like spilling a drink in one's room during a lunch break and coming back to sleep with it having vanished. The crew members generally do notice these little details and how they add up to a better quality of life for them, and it reflects on how they treat their servers.

Responsibilities and rights

The cooks are responsible for all of the food on the ship, whether they are preparing it or preserving it, and they also work closely with the medical division to help afflicted crew members overcome their ailments by way of adding prescription doses to the food that they eat so that they do not have to remember to take their prescription. The custodians spend their long shifts making sure that the ship's walls, floors, and facilities are clean, and as they have access and the ability to open practically every door on the ship, they can get around without any issues. As it is, however, being on the lower end of the hierarchy, most of their fellow crew are their superiors capable of ordering them out.

Entry level training

Members of this division generally do not require highly specialized training to perform their jobs, but while it is easy to cook and clean, it is still difficult to master either skill, especially in the context of the workplace: efficiency is key when you work fast but still manage to have to work all around the clock with an amorphous schedule to cater to other peoples' needs.

Kit options

Janitors and cooks have no use for weapons, but if the ship is boarded, they are required to equip protective gear and follow orders from the security division, much like anyone else. It is exceptionally rare to see them on a deployment because there is no combat side to this department.

Shift

The servers of the ship have somewhat short shifts, but there are always at least a few on duty as it takes more than one to man the kitchen facilities and custodians work better with their task divided up among multiple bodies, even if technically the ship is small enough for one person to clean once throughout an entire workday, which is anywhere between four hours at the least to eight at the most. They are, however, expected to work the entirety of their ship, excluding their short lunch break, to make the most of their time.




Scientific

As the mission is almost entirely a scientific one, the ship has a science group whose rank hierarchy actually stands slightly above that of the rest of the ship's priorities, even the medical staff and security force: an entry level scientist apprentice has coffee and errand authority over an entry level doctor's assistant or security force private. The level of experience ranges vastly from each member to another in this demographic as with most others, but all in this division come from an academic background; some not with flying colors, but they take what they can get.

History and reception

Most of the ship's crew don't want anything to do with the science force, regarding them as lazy eggheads with undeserved degrees in irrelevant studies. This is not entirely true, but unfortunately for the division, they have nothing to show for their education as of the ship's launch. They do claim to be hard at work improving life on the ship and the mission at hand, however, but it's not often that they are found doing work in their designated bay that is recognizably important by other crew members.

Responsibilities and rights

The science team is responsible for the success of the mission at large. They stand above others of equal rank in the ship's hierarchy and receive the highest pay, but from the crew, they get the least amount of respect as whatever their so-called hard work is goes almost completely unnoticed. They work in the technical bays analyzing data and resolving issues that they find with the AI. During times of danger, they are known to hide in restroom stalls as it is rare any of them have firearms training, even at a basic level.

Entry level training

All those in the scientific department come onto the ship with an education of some sort. Some only hold a bachelor's degree, others have their third master's and plan on a fourth. A required course on hazardous environments like the ones the scientists might encounter was presented to this division's members before they embarked on the journey. They are also required to know their suits in and out from head to toe.

Kit options

Scientists don't carry weapons on the ship, but in times of danger they may be issued protective vests to preserve their years of training and critical value to the mission. When on an operation in a hazardous environment, they almost exclusively use the Intrepid P series suit with the matching Icarus helmet and favor PDWs for their light, compact, and most importantly, easy-to-use nature.

Shift

The science division is known to be on duty almost always. They have no working schedule or allotted breaks, but despite this, usually spend the majority of their waking hours at work in their designated bays and are rarely seen in other areas of the ship unless they have a task for someone.




Security

Realizing that being stuck on a ship with the same people for an extended period of time in one of the most potentially stressful missions ever conducted in human history could cause a negative outcome, operation planners decided to work out a draft for a security service on board the ship. The security force consists mostly of strongarms, lawmen, and government hands, with a few exceptions: bodyguards, mercenaries, private detectives, and soldiers from Earth typically fall into this role as they find themselves most at home with it. A sizable portion of the security force are a part of a military career, but this mostly extends to the ones giving the orders.

History and reception

The security force has bagged 4 domestic terrorists in total and is regarded as a fairly efficient security force thus far. Some of the ship's crew dislike them for the gun-in-hand method of dealing with things that becomes popular in times of danger. During a boarding party attack when the ship's Captain was taken hostage, they managed to save all but two of the ship's crew and defused a pulse bomb that was to destroy the airlocks. Most attribute it to luck, however, as brute force was favored over planning. It is said that if they tried that approach again it would most certainly lead the mission to an eventual failure.

Responsibilities and rights

The ship's security are their own quartermasters. They tend to the upkeep of their weapons, the armory, and the range. In times of distress, the security force is expected to keep the ship's crew calm and safe from any and all forms of danger, whether it is other crew members or a boarding party. A bomb squad is included within the detail.

During passive hours, the guards patrol the ship and/or guard designated sectors. They are known for their loose formation, allowed to work alone or together based on their preferences, and are not allowed to use the radio under any circumstances unless there is danger aboard the ship. A rumor says that security officers who use the radio to contact superior officers or ask for assistance from the crew are flogged, but none of the officers ever talk about it or give a straight answer.

Entry level training

A refresher course on proper firearms handling and defensive hand-to-hand combat is required for an entry level security officer. A s well, a basic three hour assembly was conducted on the ship to remind officers of their expectations while working as the ship's police force and the rest of the ship's crew on what to expect of them.

Kit options

The security officers only carry a pistol with a spare magazine of LTL rounds as well as an expandable polymer baton on the ship during times of relative peace, but upgrade their kit entirely when the threat level rises. During a stage one alarm, the guards are required to equip helmets and carry a stun gun. During a stage two alarm, the guards must wear protection to help shield them from stabbings, blunt trauma, and gunshots. During a stage three alarm, guards are required to carry either a carbine, a shotgun, or a carbine, usually selected for them to ensure a balance of the arms.

When on combat operations, security officers guard the rest of the unit with medium-range weapons like assault rifles and carbines. Short range weapons like shotguns are recommended against, but some officers use them for their utility.

Shift

The ship's guards experience a fairly long shift, the third longest of any position. The average shift lasts ten hours and the shortest is seven. Each day, they are allotted 30 minutes range time and 30 minutes of break time, which does not include their lunch break.
Ducky
Ducky

Posts : 515
Join date : 2013-01-21
Location : Scaffold

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